Function handle_gamepad_input

Source
pub fn handle_gamepad_input(
    gamepads: Query<'_, '_, (Entity, &Gamepad)>,
    controller_query: Query<'_, '_, (&mut InputController, &PlayerInputMapping)>,
    settings: Res<'_, InputSettings>,
    input_events: EventWriter<'_, InputEvent>,
)
Expand description

System to handle gamepad input