pub fn render_settings_screen_ui(
contexts: EguiContexts<'_, '_>,
theme: Res<'_, KonnektorenTheme>,
responsive: Res<'_, ResponsiveInfo>,
query: Query<'_, '_, (Entity, &mut ActiveSettingsScreen)>,
settings_events: EventWriter<'_, SettingsScreenEvent>,
input: Res<'_, ButtonInput<KeyCode>>,
)
Expand description
System to render settings UI