konnektoren_core/persistence/
game_state_persistence.rs1use crate::game::GameState;
2use crate::persistence::error::Result;
3
4pub trait GameStatePersistence: Send + Sync {
5 fn save_game_state(&self, state: &GameState) -> Result<()>;
6 fn load_game_state(&self) -> Result<GameState>;
7}