pub enum Command {
Game(GameCommand),
Challenge(ChallengeCommand),
}Expand description
An enum representing all possible commands in the game.
This enum serves as a unified interface for both game-level and challenge-level commands.
Variants§
Game(GameCommand)
Represents a game-level command.
Challenge(ChallengeCommand)
Represents a challenge-level command.
Trait Implementations§
Source§impl CommandTrait for Command
impl CommandTrait for Command
Source§fn execute(&self, state: &mut GameState) -> Result<()>
fn execute(&self, state: &mut GameState) -> Result<()>
Executes the command on the given game state.
This implementation delegates the execution to either the game command or the challenge command based on the variant.
§Arguments
state- A mutable reference to the current game state.
§Returns
A Result indicating success or containing an error if the command execution failed.
Source§fn get_type(&self) -> CommandType
fn get_type(&self) -> CommandType
Gets the type of the command.
impl StructuralPartialEq for Command
Auto Trait Implementations§
impl Freeze for Command
impl RefUnwindSafe for Command
impl Send for Command
impl Sync for Command
impl Unpin for Command
impl UnwindSafe for Command
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