pub struct GameController { /* private fields */ }Implementations§
Source§impl GameController
impl GameController
pub fn new(game: Game, persistence: Arc<dyn GameStatePersistence>) -> Self
pub fn register_plugin(&mut self, plugin: Arc<dyn ControllerPlugin>)
pub fn init(self) -> Arc<Self>
Trait Implementations§
Source§impl Debug for GameController
impl Debug for GameController
Source§impl GameControllerTrait for GameController
impl GameControllerTrait for GameController
fn save_game_state(&self) -> Result<()>
fn load_game_state(&self) -> Result<()>
fn handle_command(&self, command: Command) -> Result<()>
fn publish_command(&self, command: Command)
fn game_state(&self) -> &Arc<Mutex<GameState>>
fn event_bus(&self) -> &EventBus
fn event_bus_mut(&mut self) -> &mut EventBus
fn command_bus(&self) -> &CommandBus
fn command_bus_mut(&mut self) -> &mut CommandBus
Source§impl PartialEq for GameController
impl PartialEq for GameController
Auto Trait Implementations§
impl Freeze for GameController
impl !RefUnwindSafe for GameController
impl Send for GameController
impl Sync for GameController
impl Unpin for GameController
impl !UnwindSafe for GameController
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§impl<SS, SP> SupersetOf<SS> for SPwhere
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